HISTORICAL ADVENTURE SERIES
Get to know the FRIGHTSHOW CLASSICS adventure module line
One of the great things about classic horror roleplaying games is the ability to set your adventures and campaigns in pretty much any time period in history you want! Reflecting this, fully half of the released FRIGHTSHOW CLASSICS adventures are set in time periods other than the modern day. Below is the 2000 Series, the Historical Adventure Series…
Medieval Mysteries (2001)
In the Kingdom of Castille, circa 1490 Spain, evil lurks in the shadows of the European Middle Ages. The monks and nuns of the Santa Maria de Soria monastery, dating back to the 10th century, venture forth from the relative safety of their monastery to investigate supernatural phenomena and unexplained occurrences. A deadly pestilence has befallen a nearby village, can the clergy of the Soria Monastery uncover the source and help the villagers? And a sinister plan is unfolding in the city, can the members of the order stop the real blasphemous threat before the innocent are condemned for heresy? You’ll find out the answers in the historical horror adventure, “Medieval Mysteries.”
Inside you’ll find eight pre-generated character cards, maps, player aids, and a fun night of horror gaming. FRIGHTSHOW CLASSICS adventures are designed to be compatible with percentile horror roleplaying game systems of yesterday and today. Rules-light, follow-along instructions also allow our modules to be played on their own without the need for additional rulebooks.
This thrilling release features two episodic adventures that can be used as parts of a larger historical horror campaign or as one-shot sessions.
“In a time when authoritarian monarchs and church leaders ruled the peasantry, supernatural creatures roamed the land and diabolical forces sought to amass power. Only the bravest souls can be called upon to fight back against the evils of the unknown. A single region links these horrors: the Kingdom of Castille in the late medieval period. Venture into its mysterious places and uncover its darkest legacies. That is, if you dare.”
Written By: Scott George; Cover Art: Flo Holdsworth; Interior Art: Mac Teg; Cartography: Eric Smith; 28 pages
Digital format available on DriveThruRPG
Physical copies available direct on our site
Ancient Terrors (2002)
Greece’s Golden Age, a time when poetry and philosophy flourished, classical architecture was birthed, and otherworldly threats dominated the land and seas. A wicked disease has struck the populace of the city-state of Eretria and there are rumors of monsters prowling the countryside. Can those threats be stopped before chaos and destruction take over the polis? You’ll find out the answer in the historical horror adventure, “Ancient Terrors.”
Inside you’ll find eight pre-generated character cards, maps, player aids, and a fun night of horror gaming. FRIGHTSHOW CLASSICS adventures are designed to be compatible with percentile horror roleplaying game systems of yesterday and today. Rules-light, follow-along instructions also allow our modules to be played on their own without the need for additional rulebooks.
“Lord Apollo, you know how to do no wrong. Grant to whosoever possesses this scroll health and the vitality of youth.”
Written By: Richard Ravalli; Cover: Anthony Jensen; Interior Art: Brian “Glad” Thomas; Cartography: Eric Smith; 28 pages
Digital format available on DriveThruRPG
Physical copies available direct on our site
A Wolf in the Fold (2003)
England, circa 1860s, the Industrial Revolution has created a generation of wealthy inventors and entrepreneurs, as well as vast numbers of the impoverished. Science continues to be a beacon in the darkness, but outside of that light the shadows remain very dark indeed. In the Welsh Borders, a small village has seen a rash of vicious livestock slayings blamed on animal attacks. Now, however, a brutal murder leads the villagers to suspect something more foul. Can the murder mystery be solved and the terrible threat ended? You’ll find out the answer in the historical horror adventure, “A Wolf in the Fold.”
Inside you’ll find eight pre-generated character cards, maps, player aids, and a fun night of horror gaming. FRIGHTSHOW CLASSICS adventures are designed to be compatible with percentile horror roleplaying game systems of yesterday and today. Rules-light, follow-along instructions also allow our modules to be played on their own without the need for additional rulebooks.
“A chill is in the air! Travel to Victorian England and encounter a host of suspicious characters as you try to uncover the truth behind vicious livestock slayings and brutal murders in a small 19th century village. Monsters meet murder mystery in this thrilling historical horror scenario.”
Written By: Chris Halliday; Cover: Flo Holdsworth; Interior Art: Eric Smith; Cartography: Jean-Claude Tremblay; 28 pages
Digital format available on DriveThruRPG
Physical copies available direct on our site
Heritage of Horror (2004)
In the American heartland, the very near-future of 2027, a sudden spike in mysterious kidnappings has a major Midwestern metropolis on edge. Claims of a serial killer have made for exciting headlines while most locals seem confident that international gangs are involved. Or is some darker, more ominous force behind the terrifying rise in missing people? You’ll find out the answer in the near-future horror adventure, “Heritage of Horror.”
Inside you’ll find eight pre-generated character cards, maps, player aids, and a fun night of horror gaming. FRIGHTSHOW CLASSICS adventures are designed to be compatible with percentile horror roleplaying game systems of yesterday and today. Rules-light, follow-along instructions also allow our modules to be played on their own without the need for additional rulebooks.
“It is 2027, and the urban heartland is faced with a force so diabolical it threatens to destroy all life on the continent. Since the fall of the mighty Aztec Empire, a beast and its acolytes have been planning to restore the civilization to its former glory. It has been more than 50 years since they were last active, committing heart sacrifices aimed at furthering their apocalyptic goal. Now is the time that the Noble Weapon of Destruction will rise in his final state, promising death for all who oppose him.
Terrifying gangland threats and a ruthless leader who will stop at nothing stand in your way. Will you brave the dangerous streets of the city and put an end to the cult’s legacy of death and destruction before it is too late?”
Written By: Scott George and Richard Ravalli; Cover: Ian Wilkins; Interior Art: Nuria Bertran; Cartography: Hosea Georgeson; 28 pages
Digital format available on DriveThruRPG
Physical copies available direct on our site
Death on Wheels (2005)
American car culture of the late 20th century celebrated self-expression and the freedom of the open road. It’s all fun in the sun at a Sacramento, California car show in 1990 until a bloody murder in broad daylight heralds the dark forces being unleashed at the dawn of a new decade. Is a serial killer on the loose, similar to those reported in the region in the recent past or is there something even more sinister taking place? You’ll find out the answer in the 90s horror adventure, “Death on Wheels.”
Inside you’ll find eight pre-generated character cards, maps, player aids, and a fun night of horror gaming. FRIGHTSHOW CLASSICS adventures are designed to be compatible with percentile horror roleplaying game systems of yesterday and today. Rules-light, follow-along instructions also allow our modules to be played on their own without the need for additional rulebooks.
“Horror in the 90s! Just before the rise of the Internet, an unsettling, otherworldly threat is being unleashed on the residents of Sacramento, California. Venture to the 1990s and try to stop the carnage plaguing the West Coast custom scene. It’s cars, bikinis, and the bloodthirsty undead in a decade of extreme terror!”
Written By: Richard Ravalli; Cover: Lauri Loewenberg; Interior Art: Teresa Guido; Cartography and Supplemental Art: Hosea Georgeson; 28 pages
Digital format available on DriveThruRPG
Physical copies available direct on our site
Tricks and Treats (2006)
Simons Township is like any other small, American town in the early 1980s. In this western Pennsylvania community, strange things have been going on and as one group of local kids know all too well, there is an ominous underworld that threatens the peace of their town that must be defeated at all costs. Can a small group of local kids push back the darkness? You’ll find out the answer in the 1980s horror adventure, “Tricks and Treats.”
Inside you’ll find eight pre-generated character cards, maps, player aids, and a fun night of horror gaming. FRIGHTSHOW CLASSICS adventures are designed to be compatible with percentile horror roleplaying game systems of yesterday and today. Rules-light, follow-along instructions also allow our modules to be played on their own without the need for additional rulebooks.
This thrilling release features both a multi-player adventure scenario and a solo adventure scenario.
“Simons Township is like any other small, American town in the early 1980s. Even though many of its Rust Belt families struggle, it’s a close-knit community and friends enjoy good times in a peaceful, bucolic setting. But as one group of Simons Township kids know all too well, there is an ominous underworld that threatens the peace of their suburban neighborhoods, and they are prepared to fight back.
Venture to Simons Township and challenge the stranger realities that pose a threat to all its residents, whether they believe them to be real or not.”
Written By: Richard Ravalli; Cover: Scott Oakley; Interior Art: Jason Robinson; Cartography: Hosea Georgeson; 28 pages
Digital format available on DriveThruRPG
Physical copies available direct on our site
Pine Barrens Devils (2007)
Colonial New Jersey, 18th century. Frightful forces and dark dangers still lurk in the edges of civilization, such as in the Pine Barrens forests along the Northeast continental coast. The town of Leeds Point is being terrorized, but by what kind of mysterious creature- is it just one of many hidden animals that wait to be discovered in the remote corners of the world, or is it some demonic creature born of some mysterious evil? You’ll find out the answer in the historical horror adventure, “Pine Barrens Devils.”
Inside you’ll find eight pre-generated character cards, maps, player aids, and a fun night of horror gaming. FRIGHTSHOW CLASSICS adventures are designed to be compatible with percentile horror roleplaying game systems of yesterday and today. Rules-light, follow-along instructions also allow our modules to be played on their own without the need for additional rulebooks.
Special thanks to the Holloway family for the use of the cover art.
“The moon rises in the chilly March sky. Thomas rushes towards the church and the Leeds Point graveyard. He has a rendezvous to keep. The day had been filled with rumor and wild tales of the previous evening. He had been there, yet neither heard nor saw anything. Thomas is convinced it is all based on misperception. No unnatural thing had been flying over the town, stalking prey. Patrols and night watches are overreactions. Worse, Sarah’s family are once again the subject of whispered conjecture. It all must be weighing heavily on the young woman.
He quickens his pace and moves into the graveyard, to Sarah’s favorite spot near two recent fellings. His smile of anticipation flees as a form rushes him in the dark. Sharp pains hit his stomach, raked by the clawed hand of the thing. His legs are lashed by a sharp tail.
The young man stumbles and crawls toward a fresh deer carcass, now visible in the moonlight. Finally he hears Sarah’s footsteps, and her screams.”
Written By: Scott George; Cover: Jim Holloway; Interior Art: Mac Teg; Cartography: Tiffany Munro; 28 pages
Digital format available on DriveThruRPG
Physical copies available direct on our site
Queen of the Dead (2008)
The American Southwest, 1996, six years after the horrifying events of the Golden State car show circuit. The trail of a vicious female vampire has led you to a secluded bar in the desert with nowhere else to run. Grab your stakes, holy water, and weapons of all kinds. Can you survive an epic night of survival against the collected forces of evil? You’ll find out the answer in the 90s horror adventure, “Queen of the Dead.”
Inside you’ll find eight pre-generated character cards, maps, player aids, and a fun night of horror gaming. FRIGHTSHOW CLASSICS adventures are designed to be compatible with percentile horror roleplaying game systems of yesterday and today. Rules-light, follow-along instructions also allow our modules to be played on their own without the need for additional rulebooks.
This challenging sequel adventure can either be played on its own, or as a part of a continuing campaign following “Death on Wheels”.
“Who can survive being trapped inside a remote Southwestern bar in 1996? Grab your stakes, holy water, and weapons of all kind! You will need all of your skills as a hunter of the undead to survive this encounter with an army of monstrous killers, and with nowhere to run. It’s kill or be killed in an epic night of survival against the forces of evil.”
Written By: Richard Ravalli; Cover: John Zeleznik; Interior Art: Pete Collins; Cartography: Tiffany Munro; 28 pages
Digital format available on DriveThruRPG
Physical copies available direct on our site
Carmilla (2009)
Styria, Austria along the Hungarian border, circa 1870. A sudden sickness is striking the young women in the region. One day they are bright and energetic as any young woman would be, then suddenly they become pale and lethargic, lose their appetites, and show sensitivity to light such that they can hardly venture out of doors. One such young woman in a neighboring village has already perished from this mysterious ailment, and now two young women in the village of Hofwasser are showing the same symptoms. There are whispers in the village that it is not a disease that has struck these young women, but a demon from ancient lore, what the grannies around the hearth fire call the upir, or in English, the vampire. Is there any truth to these whispers? You’ll find out the answer in this adaptation of the classic 19th century novella, “Carmilla.”
Inside you’ll find eight pre-generated character cards, maps, player aids, and a fun night of horror gaming. FRIGHTSHOW CLASSICS adventures are designed to be compatible with percentile horror roleplaying game systems of yesterday and today. Rules-light, follow-along instructions also allow our modules to be played on their own without the need for additional rulebooks.
“Translated from the French: The Upir of Styria
Long a staple of the Styrian countryside, the upir first appeared in oral folklore as a demon who feeds on the blood and flesh of good Christians in order to sustain its immortal life, and is strongly associated with the vampire of English tradition. That original demon, it is said, could sire more of its own kind through biting humans and draining their blood, and then, right at the moment of death, forcing the victim to drink a portion of its own demonic blood. The human, appearing dead, would be buried, only to rise from its grave the next night, as an upir.
Though appearing as a human, the upir possess supernatural abilities, which include superhuman strength and speed; keen senses, particularly of hearing and smell; and the ability to transform into another form, often a bat, fox, or cat. Their canine teeth are finely sharpened in order to puncture skin and their saliva is said to contain a venom that impedes the coagulation of blood, so that they might better feed from their victims. Many will. Only a holy baptism, or the death of the sire, may break this control.
While they possess these attributes, the upir also has several weaknesses. According to the lore, they are sensitive to sunlight, which though not fatal, can cause pain with long exposure. They are intolerant of holy artifacts due to their demonic origins, such as holy water, crucifixes, and other consecrated objects such as the eucharistic host or rosaries. They may recoil at the sound of religious hymns or prayers. In several of the folktales, the upir is also magically bound, through its immortal lifetime, to use names that are anagrams of its own original human name.
Most lore agrees that the upir is an immortal creature that can heal from all afflictions save for a wooden stake to the heart, beheading, or complete immolation to ash. In order to maintain their immortality, the upir must continuously drink the blood of its victims, and nightly sleep in a crypt or coffin containing the dirt of their own grave.”
Written By: Dorisa Costello; Cover: Paula Casali; Interior Art: Jason Robinson; Cartography: Tiffany Munro; 28 pages
